var<private> m = mat4x2(mat4x2<f32>(0.0f, 1.0f,
                                    2.0f, 3.0f,
                                    4.0f, 5.0f,
                                    6.0f, 7.0f));

fn f() -> mat4x2<f32> {
    let m_1 = mat4x2(m);
    return m_1;
}
